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Caesar iv scenarios
Caesar iv scenarios




caesar iv scenarios

Set the ScriptDone flag (for older save games)įor example, if one is playing the "Roma modificado again" scenario, the script file one creates should be called "Roma modificado again.CS" Void OnScenarioLoad(IGameQueryInterface game) A user created level by Taerio (on CaesarHeaven) Ideal for those who have completed the empire level and wish to continue their expansion towards world domination. specifically, make sure the ScriptDone flag is set (for older save games) Populations 9500 with a mixture on trade, culture and military. Initialization needed on scenario load (from. Void OnBeginScenario(IGameQueryInterface game) IGameQueryInterface gameQueryInterface = (IGameQueryInterface)gameInterface public class Romamodificadoagain : ScriptServer.IScript The main purpose of ths script is to deactivate Building Fire/Collapse events If the scenario one is playing does not already have a script file (*), create one using the following text. Two examples of such are the "Roma at Nero" and the "Thamugadi" scenarios. NOTE: If the existing scenario file is already enabling/disabling the "game.SetFireCollapse" method, adding those lines will probably not eliminate fires or collapses. (*) The script files for the C4 scenarios are in the " \Data\Scenarios" folder.įor example, if one is playing the "Roma modificado again" scenario, the script file would be called "Roma modificado again.CS"Īs it happens, the "Roma modificado again" scenario doesn't come with a script file, but one can make one oneself. Deactivate Building Fire/Collapse events If the scenario one is playing already has a script file (*), just add the following lines to the "void OnScenarioLoad(IGameQueryInterface game)" method, using any text editor program.

caesar iv scenarios

Here is how one can disable Fire and Collapse events.






Caesar iv scenarios